COMPUTER GRAPHICS
Group A

Various graphic display devices and interactive devices.
Line and curve drawing algorithms.
Area filling—Scan line algorithm, seed fill algorithm, half toning.
Two-dimensional transformation—translation, scaling, rotation.

Group B

 

Windowing and clipping techniques.
Three-dimensional graphics and transformations, reflections and viewing projections.
Hidden line and hidden surfaces removal algorithms.
Animation techniques.

 

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